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Old Aug 22, 2011, 05:43 PM // 17:43   #1
Pre-Searing Cadet
 
Join Date: Aug 2011
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Default A/R Interupting sin for PvP

Disrupting Accuracy + Way of the Master + Critical Eye + Critical Agility = Interupting Galore! Almost every shot I make is 90% Critical which combined with Disrupting accuracy means 90% Interupting as well. It's awsome when you are having trouble with a Caster in PvE. But here is my Question....

Is there anything I need to add to it to make it a good PvP build? I want to use it in like FA and JQ. Any thoughts?
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Old Aug 22, 2011, 07:17 PM // 19:17   #2
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perhaps add an IAS (critical agility is a PvE skill)
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Old Aug 22, 2011, 08:40 PM // 20:40   #3
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been there done that, check my profile.
http://www.gwpvx.com/User:Lithril

had it for a couple of years mate, and believe me its FUN.
pm in game, i have a couple of ideas not yet put on my profile im working on.

Lithril Ashwalker
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Old Aug 22, 2011, 09:07 PM // 21:07   #4
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In FA and JQ, a build that revolves around its auto-attacks disrupting targets would get ripped to pieces. How would you cap? How would you kill carriers? how would you break gates? How would you run amber? etc etc
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Old Aug 22, 2011, 09:31 PM // 21:31   #5
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honestly, its mainly pressure, if u can target a would be capper u can just auto attack following up with an actual attack, added on the degen on my page its EASILY possible to get a target below 50% to constantly attack with enough energy management
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Old Aug 23, 2011, 12:35 AM // 00:35   #6
Furnace Stoker
 
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This kind of build might actually help overcome the interrupt resistance of FA turtles. Against humans you should really just learn to use savage shot...
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Old Aug 23, 2011, 12:48 AM // 00:48   #7
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Crit rates boosters don't stack like that. You top off at around 50-55% chance to crit after everything adds up. Sorry.

Last edited by Kunder; Aug 23, 2011 at 12:58 AM // 00:58..
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Old Aug 23, 2011, 02:40 AM // 02:40   #8
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nope, they do stack otherwise go for the eyes would be for naught, but if u remember the isle of the nameless bow range etc it adds on the would be z-axis but really weird thing is...the higher u ware it considers the further ur target is and allowing longbow to shoot farther, but it actually increased in jq from a "higher height"
even though no z-axis...considering in pvp everyone is 20/20 and the lvl difference isnt at all. crits are pretty good.

just use it and abuse it

turtles have to be rupted 2 times during THAt cast before it will rupt
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Old Oct 06, 2011, 07:05 PM // 19:05   #9
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I'm a newb PVP'er in JQ, but this is what I run on my assassin/ranger:

12 Critical Strikes +1+1 or +1+2
12 Marksmanship
3 Shadow Arts +1

Dark Escape - IMS and take half damage
Melandru's Shot - Bleeding + Cripple + Bonus Damage (elite)
Crossfire - Bonus damage + Unblockable
Keen Arrow - Bonus damage if critical hit
Critical Eye - +Crit% and energy gain
Disrupting Accuracy - Interrupt foes on critical
Assassin's Remedy - Removes condition with each attack
Way of the Master - +Crit% with non-dagger weapon

Alternates include:
Determined Shot
Needling Shot
Focused Shot
Burning Arrow (elite)
etc.

Elementalists, Necros, and RoJ Monks hate me.
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